“This job would be great if it wasn’t for the f***ing customers.” Randall Graves, Clerks Navigating tabletop games communities is a lot like walking through a bad neighborhood at night. Most people you see are just minding their own business, and don’t really care about you one way or the other. There are some really…

We’re frequently asked what “Asparagus Jumpsuit” means, and how we came up with the name. My stock answer is that it means whatever you want it to mean, because it doesn’t mean anything. It stems from this odd and useless ability I have to speak unintelligible nonsense. It has the cadence of normal speech, but…

Continuing our discussion of our untitled house system, begun with Our Core Mechanic: Today, I want to tell you briefly about how attack, defense, and hit points work. A Brief Recap The goal is to create a system that bridges traditional class/level style gaming and story gaming. We’re using polyhedral dies and familiar fantasy gaming…

This will make more sense if you’ve first read Our Core Mechanic and Our Character Creation… part of Our House System, currently in playtest and development. Hero Points allow you to influence things in our untitled house system, including die rolls. Here’s a very brief rundown of how they’ll work. Starting Hero Points A character begins…

Following through on Our Core Mechanic… part of Our House System, currently in playtest and development. Our house rules, as yet untitled, are a point-build system. You start with 10 points to purchased abilities bonuses; this number may increase or decrease after more playtesting, and can be tweaked by the gamemaster to suit the type…

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